Advanced Animation Exercises

Advanced Animation

Name : Chan Huei Lian (0351597)

Advanced Animation | Bachelor of Design in Creative Media | Taylor's University
Task 1 : Exercises (20%)















INSTRUCTIONS



LECTURES

Week 1

Mr Kamal introduced the general idea about this module, and emphasized on the importance of Fluidity, Flexibility & Clarity. 
  • Fluidity : Timing, Spacing : slow-in, slow-out, Arcs.
  • Flexibility : Drag, Follow Through & Overlapping.
  • Clarity : Ideas (secondary action), Emotion (Exaggeration), Visual (staging), Solid drawing (pose study).
Animation methods : Pose to pose, Straight Ahead.

Pose & Timing : Key > Extreme > Breakdowns > In-between.

Performance : Acting (body), Lip sync.

Story structure : 3,6,9. 
reference : The hero's journey structure.
3 act structure : Act 2 have to be the longest in timing.

Reference for tutorial (online) : Animation Mentor.

Workflow datelines :

W2 - W4 : 3 exercises (20%)

W5 - W7 : Project 1 - Walk Cycle (20%)

W8 - W10  : Project 2 - Timing & Variation. Action, planning > video reference (20%)

W11 - W14 : Final Project - Performance with acting & lip sync. (40%)


Week 2

Animation Quality :

- Fluidity > timing & spacing > slow in slow out > arcs
- Flexibility
- Clarity

Size resolution :
- high definition (HD) for digital video :
> 720p - 1280 x 720
> 1080p (full HD) - 1920 x 1080

Framerate :
> video TV - 25 fps
> film - 24 fps

Main keyframes are called Extreme Key drawings.
Graph editor is used to control spacing in 3D animation.

Week 2 Slides

Week 3











Week 4

Ball - Squash and stretch



Pendulum - Follow Through, Drag




Week 5

Human Rig Understanding
- Bone constraint properties > settings > FK/IK switch > left leg > 1 to 0 (then only u can rotate the left leg ankle rig.



PROGRESSION


Week 2 - Ball Animation (Bouncing)

1) Understanding the rig

Root - Initial placement, size, rotation in the scene. (seldom used for animation)
Body - creates position.
Spin - Rotation for animation.
Squash - squash and stretch.

2) Graph editor
ctrl + middle mouse button to expand / shrink graph details.

3) To display arcs on 3D viewport :
Object Data Properties (choose the icon with running man) > motion paths > end : 50 > calculate > create

4) To display arcs on 3D viewport :
to break the curvy / wavy to have a sharp end at the curve, select the key on the graph > right click, handle type > free.

Exercise 1 progression

Ball Animation - Location (Exercise 1)

Week 4 - Stretch & Squash (Ball Bouncing)



W4 - Pendulum (Follow Through, Drag)


W5 - Character Pose Study

Sadness

Happiness

Anger

Scared




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