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Advanced Animation Final Project

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Advanced Animation Name : Chan Huei Lian (0351597) Advanced Animation | Bachelor of Design in Creative Media | Taylor's University Project 2 : Action Animation INSTRUCTIONS Week 13 Acting for Animation Reference We were required to record ourselves acting out various emotions into a simple plot which includes Sad, Anger, Happy, Surprise, neutral, fear. This is for us to observe closely to the authentic poses and facial expressions when we are to animate the character later on. My plot : A girl is sitting on a table with her bubble tea. She calls someone through her phone happily, but through the conversation she becomes angry and accidentally pushes the bubble tea to spill with her hand. She is surprised and ended the call, then she becomes sad over the spilt bubble tea. Recorded Reference : Blocking Process : After the recording is approved, I carried onto animation process, blocking. I found the props needed for the animation through online sites and appended them into the scene....

Advanced Animation Project 2

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Advanced Animation Name : Chan Huei Lian (0351597) Advanced Animation | Bachelor of Design in Creative Media | Taylor's University Project 2 : Action Animation INSTRUCTIONS Week 7   - Thumbnail - video reference Planning in Animation 1. Ideas 2. Motion study (reference) 3. Thumbnail drawing - sketches of poses Key Pose : The storytelling drawing / main idea. Example : Walking > Pick up pen > write on board. Key Poses, Extremes, Breakdowns, In-Betweens. PROGRESSION Week 8 - reference & pose sketching To-Do : Find a video reference for actions such as jumping, kicking, punching etc Observe the reference . Analyse the motion and identify the extreme poses and breakdown poses . Do a thumbnail sketch of the motion Compile the motion study in a slide and submit as PDF together with video in the next process. - Download Quicktime Pro. Video reference (Female kicking movement) Poses sketching Week 9 - Blocking For video referencing in blender: 1. Split a new window. 2....

Advanced Animation Project 1

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Advanced Animation Name : Chan Huei Lian (0351597) Advanced Animation | Bachelor of Design in Creative Media | Taylor's University Project 1 : Walk Cycle INSTRUCTIONS Week 6 Walk Cycle Animation - 8 Poses : Contact, down, pass, up, Contact (flipped), down, up, pass, Initial contact - Timing - 12 frames for per step to achieve natural walk. (2 in between frames for each pose.) Methods of Walk Cycle Animation - on the same spot. - progressively moving forward.   To have flipped pose for contact : After animating the first contact pose, go to frame 2 and select all the necessary bones and go to Pose > Copy pose > paste pose flipped. Then key the frame. Week 7 Graph Editor - Adjust the value : set the highest - press G to move up/down, then holding down Shift to lock to vertical movement. - Graph editor > side bar > modifier > cycles (to make infinite loop of the specific animation). - make sure the ups / down / passing / contact position is of same value (Y), if not, go...

Advanced Animation Exercises

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Advanced Animation Name : Chan Huei Lian (0351597) Advanced Animation | Bachelor of Design in Creative Media | Taylor's University Task 1 : Exercises (20%) INSTRUCTIONS LECTURES Week 1 Mr Kamal introduced the general idea about this module, and emphasized on the importance of Fluidity, Flexibility & Clarity.  Fluidity : Timing, Spacing : slow-in, slow-out, Arcs. Flexibility : Drag, Follow Through & Overlapping. Clarity : Ideas (secondary action), Emotion (Exaggeration), Visual (staging), Solid drawing (pose study). Animation methods : Pose to pose, Straight Ahead. Pose & Timing : Key > Extreme > Breakdowns > In-between. Performance : Acting (body), Lip sync. Story structure : 3,6,9.  reference : The hero's journey structure. 3 act structure : Act 2 have to be the longest in timing. Reference for tutorial (online) : Animation Mentor. Workflow datelines : W2 - W4 : 3 exercises (20%) W5 - W7 : Project 1 - Walk Cycle (20%) W8 - W10  : Project 2 - Timing ...