Advanced Animation Final Project

Advanced Animation

Name : Chan Huei Lian (0351597)

Advanced Animation | Bachelor of Design in Creative Media | Taylor's University
Project 2 : Action Animation





INSTRUCTIONS

Week 13


Acting for Animation Reference

We were required to record ourselves acting out various emotions into a simple plot which includes Sad, Anger, Happy, Surprise, neutral, fear. This is for us to observe closely to the authentic poses and facial expressions when we are to animate the character later on.

My plot :
A girl is sitting on a table with her bubble tea.
She calls someone through her phone happily, but through the conversation she becomes angry and accidentally pushes the bubble tea to spill with her hand. She is surprised and ended the call, then she becomes sad over the spilt bubble tea.

Recorded Reference :


Blocking Process :

After the recording is approved, I carried onto animation process, blocking.

I found the props needed for the animation through online sites and appended them into the scene.

Model Credits :

Bubble Tea Model :

 "Macha Bubble Tea" (https://skfb.ly/opFD7) by Ethan Buot is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Handphone Model :

"Handphone 3d model" (https://skfb.ly/o8ZZI) by Coc0-Design is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Table Model :

https://free3d.com/3d-model/table-747735.html


Animating :

To parent the handphone to the hands of the character, I followed Mr Kamal's tutorial steps in class :

Click Object > Go to Object Constraint Properties > Child of > target : Rig > bone : IK-Hand.Parent.L (the specific bone that is the parent) > select inverse

To put the object down, I followed a youtube tutorial that I found :

Just need to close the eyes icon on the child of, then animate the object, then turn it on again when needed.

Youtube Tutorial


Progression :
Phone to follow hand movements.

Secondary movements of the cup falling down.


To disable the bone constraint 'child of' so that the object leaves the control of the hand movements :
Move cursor to the eyes icon on the 'child of', press I key to add a keyframe, then to the next frame, click on the eye icon to make it close, then keyframe it again. (The object will be out of place for now, go to the previous frame to keyframe location of obj, then onto the current frame u have to place it very closely to the previous location) Im not sure if there it a way to 'copy pose' like the human rig to just paste the location.
*to make this process work, the bone constraint needs to have a key frame AT THE BEGINING of the animation (frame 1 etc).


Final Project Advance Animation (Emotion Change)






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