♪♫ Bachelor of Design in Creative Media, Taylor's University.🧀🥞 Specialisation : Digital Animation. ♬♪
Advanced Animation Final Project
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Advanced Animation
Name : Chan Huei Lian (0351597)
Advanced Animation | Bachelor of Design in Creative Media | Taylor's University
Project 2 : Action Animation
INSTRUCTIONS
Week 13
Acting for Animation Reference
We were required to record ourselves acting out various emotions into a simple plot which includes Sad, Anger, Happy, Surprise, neutral, fear. This is for us to observe closely to the authentic poses and facial expressions when we are to animate the character later on.
My plot :
A girl is sitting on a table with her bubble tea.
She calls someone through her phone happily, but through the conversation she becomes angry and accidentally pushes the bubble tea to spill with her hand. She is surprised and ended the call, then she becomes sad over the spilt bubble tea.
Recorded Reference :
Blocking Process :
After the recording is approved, I carried onto animation process, blocking.
I found the props needed for the animation through online sites and appended them into the scene.
Model Credits :
Bubble Tea Model :
"Macha Bubble Tea" (https://skfb.ly/opFD7) by Ethan Buot is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Handphone Model :
"Handphone 3d model" (https://skfb.ly/o8ZZI) by Coc0-Design is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Table Model :
https://free3d.com/3d-model/table-747735.html
Animating :
To parent the handphone to the hands of the character, I followed Mr Kamal's tutorial steps in class :
Click Object > Go to Object Constraint Properties > Child of > target : Rig > bone : IK-Hand.Parent.L (the specific bone that is the parent) > select inverse
To put the object down, I followed a youtube tutorial that I found :
Just need to close the eyes icon on the child of, then animate the object, then turn it on again when needed.
Youtube Tutorial
Progression :
Phone to follow hand movements.
Secondary movements of the cup falling down.
To disable the bone constraint 'child of' so that the object leaves the control of the hand movements :
Move cursor to the eyes icon on the 'child of', press I key to add a keyframe, then to the next frame, click on the eye icon to make it close, then keyframe it again. (The object will be out of place for now, go to the previous frame to keyframe location of obj, then onto the current frame u have to place it very closely to the previous location) Im not sure if there it a way to 'copy pose' like the human rig to just paste the location.
*to make this process work, the bone constraint needs to have a key frame AT THE BEGINING of the animation (frame 1 etc).
Major Project | Final Year Project Name : Chan Huei Lian (0351597) Major Project | Bachelor of Design in Creative Media | Taylor's University INSTRUCTIONS CONSULTATION W1 - Breifing We were briefed about our final project by Mr Asrizal. The main takeaways are that we have to make sure that we make this project to be industry standard / professional, and not treating it as only an assignment. We also need to come up with an issue to be solved, before we think of outputs or media execution. W2 - Proposal I consulted Mr Asrizal with 2 ideas, which was about beach pollution and also homecooking and the feedback I got was that it does not need to always have a storyline for animation student. Can explore with music video style motion infographics. Avoid touching on issues that are too big/major to be solved. Idea 1 Idea 2 W3 - Finalised Proposal I changed my topic to creating an animated music video for a 2000s classics R&B song 'Just Fine' by Mary J Blige. Feedback fro...
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